WAC Performing Arts and Media College - London
Digital
arts in the curriculum
Leisure,
learning and ICTs
Exchange,
communication and representation
Group and Individual Creativity
Rebekah Willett, Liesbeth de Block - The Institute of Education,
University of London
One evident theme arising
from a comparison of the work produced by and for Animated Debate
is the contrast between work made by young
people, working by themselves as individuals and as part of a
team. This can be seen very clearly in the "canvasses" produced by
the
groups in the UK working on the London Eye project, for example,
where each
student has produced their own work and comparing this with the
quite lengthy animations telling the story of the myth of Hercules
from Sicily.
If we examine all the work produced over the duration of the
project we can see that products made by young people made in all countries
can actually be divided up in this way. For some of the projects
young people worked on their own projects from inception to conclusion.
On
the other hand, the class or groups managed the process and individuals
were either volunteered for or assigned to, discrete elements
of
the production. There are a number of implications for pedagogy,
content, creativity and communication in the uses of these different
processes
and the purpose of this paper is to articulate some of these
broader questions.
It should be stated at the outset that the project is fundamentally
neutral in its approach to these questions. We think there are clear
advantages and disadvantages to making media as individuals or in groups.
It is important that teachers have a clear sense of these argument
rather than follow a prescriptive method. Equally teachers will adapt
the best method for their circumstances.
Creativity and Learning
it is impossible to discuss
the evaluation of creative arts-based activities by young people without
addressing what we might mean
by creativity
in the first place. Whilst some teachers and artist use terms like
imagination or even inspiration and traditionally, these processes
these have been seen as crucial to creative activity. However, as
Sefton-Green (2000) notes, we frequently characterise the creative
process as a
kind of dialogue. In all our work the making process is described
as a collective activity, often involving group work and the social
nature
of the creative process is of paramount importance.
There are three reason for this approach. First of all the pedagogic
perspective emphasises that creativity employs skills and that these
have to be learnt. Secondly, that even gifted individuals learn within
the social environment of the school or studio and that their development
is not an entirely individualistic matter. Finally, we suggest that
digital artists all work with a model of making which emphasises how
products relate to the immediate and wider social influences surrounding
their production. This is not, we would emphasise, any attempt to impose
a crude model of Marxist economic determinism but it does show how
creativity is now conceptualised as a complex social process and not
simply as an attribute of special individuals.
This shift in emphasis is significant for two reasons. First, at a
general level it shows how the romantic model of the creative artist,
with its origins in the myth of divine inspiration, has to an extent
been replaced with an understanding of the creative process as a complex,
socially embedded multi-dimensional affair (see Kearney 1988). This
is partly the result of post-structuralist theories of writing (e.g.
Barthes 1977) and partly the growth of art-forms, especially multimedia,
as Sinker (2000) argues, which are the result of collaborative activity.
Secondly, it is very difficult for educationalists to make much use
of the romantic theory of creativity because such ideas frequently
suggest that gifted individuals are born rather than made -- thus leaving
little space for the influence of teachers. Whilst some teachers may
feel this is sometimes the case, the theory of romantic creativity
and gifted individuals offers little insight into how such individuals
develop and it does not explain the importance and value of creative
activities for all those young people, for whom production, in one
form or another may be as valuable for the learning process as much
as for the outcome of the creative activity.
If there is a shift in emphasis within education towards a social
rather than a romantic theory of creativity (see especially Toynbee
2000) then it poses a number of challenges. First of all, many of the
contributors to discussions about creativity in Education stress dialogue
and interaction, with a premium being placed on the teacher as mediator
of the creative process. This is not easy to assess and it is not easy
to allocate marks to individuals within schemes where individuals are
compared against one another. Indeed the competitive nature of the
examination system is frequently in conflict with teachers' abilities
to even address the complexity of the making process, especially as
Buckingham et al (2000) describe, where making may be the result of
a group activity. This conflict is both practical and ideological,
in that, to return again to macro-sociological perspectives, one aim
of the examination system is to individuate students through differentiation
from their peers, and the romantic model of creativity which rewards
the creative individual, is the appropriate paradigm for this kind
of differentiation.
Finally, in this section we want to suggest that a social model of
creativity has greater vocational relevance than the romantic paradigm.
As has been noted, creative activities in schools are often valued
for their general educational worth, group work, discussion, negotiation
etc. rather than their specific arts based value. For example, Drama
is frequently cited as the subject many employers look to find on applicants'
CV's for precisely these kinds of reasons - that Drama gives students
confidence in presenting themselves and ideas and these are the kinds
of skills valued in the workplace. Leaving aside the question of whether
Drama can fulfil this kind of training function, it is important to
note that working collaboratively in teams to set briefs, is precisely
the kind of contemporary labour skills allegedly in short supply (see
Bentley 1998 Ch. 8; for a critique of flexible labour see Cohen 1990).
The kind of process described in a Drama, Media or Design classroom
with an emphasis on peer and self-evaluation is exactly this kind of
practical or "useful" education despite its exclusion from National
Curriculum Orders in the UK. The critical dialogue emphasised in Art
or even Music suggests qualities of self-criticism and reflexivity:
again qualities allegedly in demand by employers. We am not suggesting
that creative activities in the curriculum be solely tailored to the
demands of employers, or even that arts activities have to be validated
by their vocational relevance. However, given that most students will
derive transferable rather than subject specific value from creative
activities at school it is important that we pay attention to a process
of evaluation which credits the social nature of production rather
than solely values the gifts of unique individuals.
Our work exemplifies these interesting tensions and debates very clearly.
The longer more complex narratives made in the Polish/Sicilian and/or
the Polish/Romanian groups asked the students to fulfil discrete production
roles in the manner of a large ‘industrial' studio – typical of the
animation industry. This is quite different from the more individualistic
arts practice found in the Polish/British groups. Of course it is only
really possible to get students to make longer narratives if they are
organised in this fashion and they access different kinds of learning
opportunities from working this way. On the other hand, students are
limited to single roles and often can feel constrained by being part
of the larger production. If this only part of their learning in this
medium, the experience can be put down to a part in a stepped process
but if this is their only opportunity to work with digital tools, it
can be frustrating. This is not to say that the individualistic model
is necessarily "better" in any way because the students are limited
by time and complexity in what they can achieve and anyway, as the
preceding discussion makes clear, the nature of the learning is circumscribed
too.
Our focus on socially excluded groups also meant that finding ways
to involve and ensure participation from young people who may be unable,
disinclined or find difficulties in participating in work also meant
that these different models of creativity offered different points
of entry. The highly structured production chain supports and "scaffolds"
students (Vygotsky 1962). It sets clear, achievable goals and makes
for an organised and productive classroom or studio. The individualistic
model can offer too much choice and freedom for students who require
a more "closed" educational environment. On the other hand, students
who find learning difficult and oppressive may find a reduction in
their choices, alienating and constricting.
Finally, we should note that the different production models has implications
for other dimensions of this project. The collective production model
means that it is difficult to foster individuals communication by members
of a team with other members of other teams in other countries as collective
ownership means different things to different participants. The individualistic
model can encourage a protective and proprietorial attitude and this
may not encourage dialogue with others.
In conclusion we want to suggest that this project as a whole exemplified
key trends in debates about creativity and digital technology and learning.
We can see examples of collective groups work and individual "romantic"
creativity. We can see the advantages of the production assembly line
and the positive feature of the studio arts-practitioner model. We
would suggest that its advantageous for students to experience all
types of models and for teachers to know how and when students should
progress through these different experiences.
References
1. Barthes R. (1977) "Image, Music, Text", London, Fontana
Press
2. Bentley,
T. (1998) "Learning Beyond the Classroom: Education for a Changing World"
London: Routledge.
3. Buckingham, D. Fraser, P. & Sefton-Green,
J. (2000) "Making the grade, evaluating student production in Media Studies"
in Sefton-Green,
J. & Sinker , R. [eds] "Evaluating Creativity: Making and Learning
by Young People" London Routledge
4. Cohen, P. (1990) "Teaching enterprise
culture: individualism, vocationalism and the new right" in Taylor,
I. [ed] The Social Effect of Market Policies
Brighton: Harvester Wheatsheet.
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Routledge
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